A downloadable game

This is an open-source pulp fan demake of the hit game Inscryption, currently in pre-alpha development.

If you're familiar with card games like Magic or Yu-Gi-Oh, you'll pick it up quickly: play free creatures like squirrels from your hand with (A).  Stronger creatures require sacrifices, or the bones of dead creatures (current bones shown in the upper left). Hit (B) at any time (except when using the crank) to see an explanation of the current creature and its sigils (abilities).

Turn the crank to scroll up and see what cards the enemy will play next turn. Hit (B) to return to gameplay.

The art continues to be very janky.

Any feedback is welcome, so post your thoughts in the comments below!


Future updates:

A basic tutorial

A map of upcoming events between matches

Animated card movements

The actual AI algorithm from Inscryption

This game is opensource and was programmed in Pulp.

Download

Download
Playcees-mod-0.15-virtualizing-health_20220807050534.zip 240 kB

Install instructions

This PDX only functions with a Playdate or Playdate emulator. The online and offline emulators load files differently, but the zip contains a pdx folder (for offline emulator, use file-->open) and in that folder a .json (for uploading to the online emulator, and viewing code).

Development log

Comments

Log in with itch.io to leave a comment.

There could be a way to play in the browser, I'm on Android and it would be cool to play a PC game on Android

hey, are the stoat, ring worm, and other cards supposed to act like they have the sprinter sigil? because if not, i've encountered a bug. love this by the way.  can't wait to see it evolve

I may return to this concept, but I think I'm done with this pulp implementation.  The process of working around pulp's limits was fun at first, but it got too frustrating.

First, the game has massive slowdown if it isn't converted into Lua, and the fan-made converter sn't updated and has massive bugs.

Second, I think it might be totally infeasible to implement a tutorial, which is really necessary for this game to make any sense to anyone who hasn't played a lot of Inscryption.  I'm currently learning Lua, and I may one day make a Lua-based fan game along the same lines.

I wanted to jump in and say that this is awesome! I'm really eager in trying out a finished product. If you ever need help with the visuals - HMU! I'm totally on board for helping make this a reality. 

Just wanted to drop in to say that I love this game and it has so much potential! If you end up finishing it I'd be happy to pay for a full version!

Any updates on this? I would play the heck out of this one.

No updates as yet.  I'm still planning on building this out, but life stuff has gotten in the way.  I'm mostly working on some design issues in my head with some distance from the project (like, fixing the awful music which I was mostly ignoring as I got the game elements to work).  I doubt the full-demake I originally planned will happen, but I will eventually finish making this into a full game experience.

Think game-boy spin-off versus SNES original level of completeness.

I'm also considering experimenting with AI pixel art for the cards, we'll see how that goes.

Sorry I don't have more now, but paying the bills comes first!

Totally understand, thanks for the reply!