You are probably done messing with this game, but wanted to let you know for me it won't open and just crashes. Looks cool though. I definitely think there is a place for really dark games on the playdate.
Thanks for the update! I'm guessing something in one of the recent OS updates might have changed how it works.
Yeah, I got frustrated with how hard it was to make this game work in Pulp without a functioning Pulp->Lua converter for efficiency and music/sound effects. I'm now learning Lua and working on some new games that way, but it's a sloooooow process.
It turns out that Pulpmill, a tool used to add music to this game and increase the frame rate, doesn't like the "ignore input" command I used during animations.
It would be fixed already, but I added the music last night at 3am, lol. Once I get some sleep it should take like, 5 minutes to fix.
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You are probably done messing with this game, but wanted to let you know for me it won't open and just crashes. Looks cool though. I definitely think there is a place for really dark games on the playdate.
Thanks for the update! I'm guessing something in one of the recent OS updates might have changed how it works.
Yeah, I got frustrated with how hard it was to make this game work in Pulp without a functioning Pulp->Lua converter for efficiency and music/sound effects. I'm now learning Lua and working on some new games that way, but it's a sloooooow process.
When installed using wireless sideloading, I get a "file not found" error. Should I try sideloading it via usb?
Edit: Installing through usb made it work. Although it crashes if you kill all the kids.
how long does the game last? or is it endless?
Data disk mode worked. Good game.
Glad to hear it! I contacted Panic about the server error, hopefully I can get that fixed soon.
Hi! I'm not able to sideload the pdx onto my playdate. Can you check if the archive is executable? I don't know if I'm doing something wrong.
Thank you!
Did you use play.date/account/sideload? For some reason I get a server error with this PDX in particular using that method.
It should work if you unzip the zip file and either
This looks pretty cool! I'll be keeping an eye out for a music, less glitches version :P
Coming next week!
It turns out that Pulpmill, a tool used to add music to this game and increase the frame rate, doesn't like the "ignore input" command I used during animations.
It would be fixed already, but I added the music last night at 3am, lol. Once I get some sleep it should take like, 5 minutes to fix.
Done: https://coronavitae.itch.io/starvation-simulator-for-playdate/devlog/416723/musi...
can you upload a .pdx.zip of the lowresjam final version? Id like to sideload and dont know what to do with a .json file to get there
Totally!
The "no music, some glitches" zipfile is a pdx version of the "LowRezJam version!" json.
The "music and glitches" version runs much smoother though, just fyi.